THE CREATION OF AN ELECTRONIC RPG GAME AS AN INTEGRATED APPROACH OF HUMAN BODY SYSTEMS: AN EXPERIENCE REPORT

Authors

DOI:

https://doi.org/10.53843/bms.v6i9.274

Keywords:

Educação Médica, Jogos de Vídeo, Aprendizagem baseada em problemas, Sistemas de Aprendizagem em Saúde

Abstract

Introduction: The traditional education, based on expositive classes in which the teachers are the protagonists and the students are put as passive spectators, is still used by the majority of educational institutions. However, some methods can make students directly responsible for their knowledge and have shown to be effective in encouraging autonomy and reasoning. Furthermore, during the Covid-19 pandemic, there was a need to change the way of teaching, investing in active and attractive methodologies, such as electronic games, to ensure that learning is satisfying.Therefore, the objective of this report is to describe the experience of elaborating an educational game for and to medical students. Experience report: Based on the proposal of an academic work from the medical course, the game "Pâncrea Bit", a storyteller role playing game, was created and it integrated some subjects as diabetes 3C and chronic pancreatitis by a group with 13 participants which divided the functions. In addition, an educational material was produced with the topics covered in the game and complementary image animations. Discussion: Although there is no scientific proof of the efficiency of the educational method utilizing games in comparison to the traditional when analyzing the professionals quality, it is already known that this kind of teaching gives more satisfaction to the students.This was demonstrated by the massive participation of other students in conducting and solving the “Pâncrea Bit” quizzes. Conclusion: The gamification aroused interest, motivation and introduced the student as protagonist besides contributing to long-term memory, showing that is a valid  and applicable method to concretize knowledge in every learning stage.

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Author Biography

Thamires da Silva Sampaio Medrado, Universidade de Pernambuco

Estudante de Medicina

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Published

12.04.2022

How to Cite

1.
Felipe da Silva Oliveira E, Lemes Gondin de Oliveira M, Arruda de Almeida B, Cabral de Carli R, Monteiro Pereira de Farias R, Marinho Carlos R, Lima Freitas L, Henrique Torres Trindade Da Silva A, Hirt Ribeiro AV, Espíndola Torres M, da Silva Sampaio Medrado T, Feitosa Brito dos Santos J, Bedor Jardim Quirino V. THE CREATION OF AN ELECTRONIC RPG GAME AS AN INTEGRATED APPROACH OF HUMAN BODY SYSTEMS: AN EXPERIENCE REPORT. BMS [Internet]. 2022 Apr. 12 [cited 2024 Nov. 21];6(9):274. Available from: https://bms.ifmsabrazil.org/index.php/bms/article/view/274

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